PluginExtrude Tool Sketchup Plugin

Sketchup extrude edges by face. Sketchup skt154 extrude tools edges by vector to object. Now, check out these helpful extensions. Sketchup plugin tutorial extrude tools youtube.

Video of sketchup plugin tutorial character modeling with vertex tools. Follow me pipe along total path sketchup. Plugin per extrude tools (edges by rails by face). Useful sketchup plugins (mostly free) by rahll. Extruding shapes along paths with the sketchup follow me tool. Jointpushpull is a suite of extrusion tools operating on faces. Sketchup plugin tutorial extrude tools for sketchup.

Sketchup Plugins For Woodworking

  • Eneroth Upright Extruder. Extrude profile while keeping it upright. In SketchUp native Follow me keeps the sides of the extrusion straight, at the cost of not keeping the extrusion upright. This extension twists the sides to assure the extrusion is upright. This can be useful on everything from railings to roads.
  • EXTRUSIONS Of TIG For SKETCHUP (EXTRUDE TOOLS V2.2) Extrude edges by edges Extrude Edges by Face ExtrudeE E dges by Faces Extrude Edges by Lathe. 2- Select the tool Extrude Edges by Rails to Lattice. 3- Select: a) Profile Curve, b) First Rail, c) Second Rail, and d) Melding Profile. The plugin ask now: a) Reverse Faces?, b) Explode Group.
  • With the weld tool, you can easily extrude or use the “follow me” tool along a curved path without having to select every line segment. Curviloft is another Freedo6 plugin. It adds really needed functionality that makes it one of the best sketchup plugins.

The SketchUp Follow Me tool is the Pied Piper of 3D geometry: Follow Me leads a face along a path to create a 3D shape.The Follow Me tool does only one thing. However, it has a multitude of applications and enables you to draw complex 3D models with only a few clicks.

Extrude

Sketchup tig extrusion tools. Sketchup plugin how to use extrude tools by edges by face. Sketchup skt152 extrude tools edges by offset. Does somebody have already thought of that fantastic kind of eebrbf possibilities ? Sketchup plugin 簡単にフォローミーする方法 extrude tools by edge weld mac install use - youtube. Sketchup plugin extrude tools install インストール方法 mac windows.

Sketchup skt149 extrude tools edges by loft. Sketchup plugin - hướng dẫn sử dụng extrude tools plugin.

Como baixar e instalar o extrude tools - plugin para sketchup. Plugin extrusion tools sketchup 2016 how to use extrusion tools.

SketchUp Plugin and Extension Store by SketchUcation provides free downloads of. Extrude Tools. Free sketchup extensions| sketchup plugin tutorials. Use the Push/Pull tool to extrude the sides and follow-up by intersect the geometry and delete the excess geometry. Weld and Recurve are the two plugins mentioned in the tutorial. Sculpture It is possible to make all sorts of sculptures in SketchUp. Sketchupです。今回はextrude tools by edges by faceの使い方です。 こちらのサイトでダウンロードできます。 extrude tools サインアップが必要です。 なにかこの使い方知りたいとかあればこちらまでどうぞー(sketchup, photoshop, cinema4d, illustrator, vectorworks) uray.cg@gmail.com.

Tool

Sketchup Plugin Tutorial Extrude Tools Free

Sketchup

5. Push/Pull Tool


Gentle Shaping

Begin to shape your model after extruding a face with the Push/Pull tool, . In this example, after a face was pulled up, the Scale tool, , was used to resize the face. After Push/Pulling some more, the Move tool, , was chosen. With nothing selected, hovering over an edge with the Move tool will cause the edge to be selected so it can be dragged it to a new position instead of using the Scale tool.
To begin 'bending' the extrusion, do something move the face out of a 2D plane before Push/Pulling. What can be done depends on face profile, but you cannot go wrong by selecting the face and change its position with the Rotate tool, . After that, anytime you want to redirect the path of the extrusion, try the Scale tool, , on the face you want to extrude. There will now be a 3D bounding box around the face, which will give you a lot more control on the path your extrusion will take.
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SKP tutorials

  • faucet How-to layout and make a faucet handle
  • Modeling from different elevations Setting up elevation images as modeling templates for a YF-19 fighter jet and begin to extrude the fuselage.


Subtraction

Start with a box. Draw different profiles on the sides of the box. Use the Push/Pull tool to extrude the sides and follow-up by intersect the geometry and delete the excess geometry.

Pipe with V-Groove

Click on the image to see how to create a v-groove at the end of a pipe:


Click on the image to see how to create a Push/Pull taco:

Curvy Box

Click on the image to see how to Push/Pull a curvy box. Weld and Recurve are the two plugins mentioned in the tutorial.


Sculpture

It is possible to make all sorts of sculptures in SketchUp. Working in concert with other native tools, the Push/Pull tool extrudes the faces while other tools shape the geometry as the push/pulling process progresses.
To view in high quality, select '480p' setting in the video status bar as play begins.YouTube

Companion tool tips in conjunction with Push/Pull sculpting:

  • It can adjust edges and edge node without deforming the profile plane needed for Push/Pulling operations.
  • If some edges will not move as expected, try using Autofold, Move + Ctrl (PC).
  • If a model can be done as two mirrored components, make the initial model with the centerline on an axis. That will keep a scale bounding box 2-dimensional along the seam and easy to control. Otherwise use the script FreeScale.
  • Most faces will need to be triangulated. Often it's useful to re-scale a face prior to each Push/Pulling operation even though the profile doesn't need to be changed in order to triangulate the sides.
  • If a bounding box doesn't form around an edge or face as expected, select adjoining geometry to re-scale instead. Edges on one of the axes will have a bounding box.
  • Try coaxing out surface definition with the Flip Edge tool before using the Add Detail tool. That will help keep the poly-count as low as possible.

General Tips

  • Use the minimum amount of geometry. Each edge should be important to define the model. Otherwise the model size can get out of hand. Besides, manipulating less geometry is less work to do.
  • If the circle, polygon or arc tool is used to make geometry, usually the geometry should be exploded. Otherwise the geometry may not move as expected during the sculpting process.
  • Softening the geometry softens the surface shading. It helps to see modeling progress with minimal geometry.
  • Import images into SU as reference guides.
  • Consider upgrading your navigation devices. Some mice have several extra buttons that allow you to map keyboard shortcuts to them. A navigation device like those offered by 3Dconnexion allows the modeler to orbit around the model with the left hand while working with SU tools with the right hand.
  • SelectionMemory2 This script has an option to recall the last selection set. So when you spend a lot of time selecting some geometry only to find you need do briefly do some work with another tool on something, this script will recall the previously selected geometry. And the plugin HoverSelect enables a different way to select bits and pieces of geometry to make selecting stuff easier.

Other SKP examples using some of the same techniques

  • Growing a legcatamountain - made like the tree in the video, except the model became a leg
  • SketchUp Character Buildingmonsterz3rO blog with some figurative SU work | YouTube tutorials
  • rockwork Extruding a rocky face with Push/Pull - and a few other SketchUp friends. The method is very similar to the tutorial on 'Growing a leg', growing a tree video, and even the tiki god construction on the Move Tool page - except the bumps are different. After a Push/Pull operation, use the Move tool to reshape the perimeter. Push/Pull, Move perimeter, repeat.
With a little more manipulation using the tips shown on these Tweaking Tool Tips pages, mainly relying on the native tools, here's another progress shot of a different rock face:

Some relevant plugins

Note: To download plugins from SketchUcation, join the forum and logon (free).
  • AutoSmoothThomThom - Automatically softens and smooths auto-folded edges created by the native tools.
  • Bitmap to MeshThomThom - Generates a mesh from a given BMP image. - Free
  • Blendkirill2008 - a lofting tool.
  • LSS Toolbarkirill2008 - Adds control construction points to curves and groups with faces for 3D model manipulation.
  • CurviloftFredo6 - Loft and skin.
  • DrawMetalTerry Ross - Creates spiral paths, tapered extrusions, and more.
  • Joint Push PullFredo - Push/Pulls a curved surface
  • HoverSelectFredo - Alternative selection tool (join SketchUcation forum and logon to download.)
  • NudgeSmustard - Nudges, moves, selected geometry with the keyboard arrow keys. Fee
  • Point Merger Tools BTM - Merges multiple edges.
  • RpTools Suite of tools including a move wizard which nudges geometry. Fee - Windows
  • Sculpt Tools-BTM - Suite of sculpting tools
  • Shape BenderChris Fullmer - bends a model to a curved path
  • Simple LoftChris Fullmer - A alpha version loft script
  • Sketchy FreeForm and Deformation - Chris Philips - Deforms a model
  • Subdivision modeling
    • ArtisanWhaat - Subdivision modeling with additional sculpting and soft transformation tools. This is also very useful even if you only need to create a finer, subdivided surface after low-poly modeling in order to prep the surface for 3D printing. Fee
    • Eneroth Fractal Terrain Eroder Enerroth3 - Nice way to initially break up surface into a more organic form. Free
    • QuadFace ToolsThomThom - Adds a suite of tools for working with non-planar quads in SketchUp. Free
    • SUbDThomThom - Parametric quad-based subdivisions for SketchUp. Fee
    • Subdivide And SmoothWhaat - This plug-in can add excessive geometry, but many people find it useful. It was the precursor plugin to Artisan.
    • Vertex Tools ThomThom - Vertex editor. Fee
  • Tools on SurfaceFredo6 - Suite of drawing tools for a curved surface.

Sketchup Extrude Line

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